History Lesson: The story of Wipeout

Like many great ideas, Wipeout began at the pub. Developer Nick Burcombe was drinking with Jim Bowers, his colleague from Liverpool-based studio Psygnosis, at Oxton’s The Shrewsbury Arms. A dev kit for Sony’s first PlayStation console had recently arrived at the office, and the duo was trying to think about …

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PayPal removes purchase protection for crowdfunding campaigns

The crowdfunding gamble has just got a little riskier with news that online payment giant PayPal will no longer offer payment protection on money pledged to crowdfunding campaigns. PayPal’s customer protection is typically pretty robust and has for some been seen as a much-needed failsafe should a Kickstarter go belly-up, …

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Opinion: Square Enix Collective’s Phil Elliott on pitching to publishers and investors

By now, we all know the importance of the indie development community to the future health of the videogames industry. It’s undeniable and the funding routes offered by crowdfunding, plus a range of distribution platforms means – in theory – that anybody, (almost) anywhere can make a game and sell …

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Battlefield 1 trailer is the most ‘liked’ ever, Infinite Warfare the most disliked

Two of this year’s biggest Q4 FPS releases are experiencing very different fortunes on YouTube. As reported last week, Activision’s Call of Duty: Infinite Warfare has found itself subject to some sort of hate campaign on the video site. Since last week the game’s first trailer it has now gone …

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The Develop Post-Mortem: The Room Three

Fireproof Games’ The Room trilogy has been a critical hat-trick, stacking up accolades for its brainteasing puzzles, detailed visuals and intuitive touch controls. Barry Meade takes Develop through the creation of the series’ latest effort

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