Stellaris breaks Paradox revenue record with 200,000 day one sales

Space strategy title Stellaris has been an instant hit for publisher Paradox Interactive. The game has in its first 24 hours on sale sold over 200,000 units. That’s actually slightly short of the 250k copies sold by Paradox’s former release Cities: Skylines, but Stellaris’ higher price means that it represents …

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‘Writers make sure things explode when they need to’: The importance of narrative in games

Development often sacrifices narrative strength at the altar of technical achievement, leaving titles with clichéd plots and lifeless dialogue in favour of visual panache and mechanical complexity. Writer Steven-Elliot Altman reveals how studios can give games a story worth telling once again

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Star Wars: Battlefront 2 due in 2017, Visceral’s Star Wars game in 2018

EA has said that a sequel to Star Wars: Battlefront will be released in 2017. Its enthusiasm is undoubtedly buoyed by the success of the first game, which in EA’s last financial year (ending March 31st) saw 14m copies shipped. That’s well ahead of the 13m EA forecast back in …

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Disney gives up on console games as it ends Infinity range

It may be the biggest name in movies, but Disney’s failure in video games is now complete. Despite some initial video game investment back in 2007/2008 (resulting in the poor selling Turok and Split/Second), Disney has struggled to match the success of rival Warner Bros. It cancelled most of its …

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Framerate fixes roll out for Windows 10 UWP

Microsoft has at last added some key framerate functionality to Universal Windows Platform games on Windows 10. UWP has come under intense fire for a host of missing functionality in games supplied via the Windows Store. The company had previously promised to work to narrow the gap between these titles …

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Analysis: How advertisers can make the most of the digital games revolution

Generation Media’s digital media executive Sam Clutterbucklooks at what advertisers need to be aware of within the digital games space Britain is a nation of gamers. In the youth space, over 50 per cent of kids aged seven to 14 regularly play games (Youth TGI, 2016). The digital revolution has …

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