also EPOS, audio in a pandemic, Total War at 20 and Hypnospace Outlaw
Read More »VR Fitness Developer FitXR Secures $7.5 Million In Series A Venture Round Led by Hiro Capital
VR fitness company FitXR has announced that it has secured $6.3m in investment funding
Read More »Sony acquires a minority interest in Epic Games for $250 million
This investment cements an already close relationship between the two companies
Read More »97% of gamers say playing games benefits their mental health, according to survey
64 per cent said that connecting with others via online or multiplayer games had helped alleviate feelings of isolation.
Read More »Epic launches iOS app to provide live facial animation for Unreal
Capture facial animation at your desk straight into Unreal 4.25 with this new app
Read More »Microsoft introduces lockdown-friendly version of Project xCloud for developers
Microsoft has made changes to Project xCloud to accommodate developers who are still unable to return to their offices
Read More »Ins and Outs – July 2020’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's July issue.
Read More »BAFTA Games Awards Entries are now open – and include BFI Diversity Standards for the first time
BAFTA has announced that the BFI Diversity Standards will be piloted across the British Game category
Read More »“Companies who are highly creative and authentic can catch the winds of trends in the attention economy and really succeed” – Roberta Lucca, Bossa Studios
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month we talk to Roberta Lucca, Co-founder of Bossa Studios
Read More »Pokémon GO surpasses $3.6 Billion in lifetime revenue, and is still on the rise despite global pandemic
2019 was the game's best year to date, generating $905 million globally
Read More »
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