Electronics Arts will bring the fourth in its Fight Night series to Xbox 360 and PS3 next year. The title is being developed at EA Canada in Vancouver under the EA Sports brand and features some of the greatest boxers in history fighting in their prime – including Mike Tyson. …
Read More »Mirrors Edge (free) running on UE3
New DICE action game shuns internal tech for Epic's engine
Read More »Ubisoft to publish Indie Game Festival finalist
Protothea to launch on Nintendo's new WiiWare service
Read More »‘Kynogon acquisition komplete’ says Autodesk
French AI firm now part of the family as attention turns to building new Autodesk middleware team
Read More »Huddersfield student develops game for the blind
XNA-based game uses sound to portray game elements
Read More »Autodesk acquires Realviz
Purchase of 2D-to-3D imagining tech will boost firm's commitment to games and entertainment industries
Read More »GTA IV: Biggest entertainment launch of all time
GTA IV has become the most lucrative entertainment launch of all time – dwarfing best-ever releases in music, video and literature. Take Two has confirmed that GTA IV sold six million units globally in its first week – with an estimated retail value of more than $500 million. The title …
Read More »Daily Mail takes another potshot at games
The Daily Mail has attacked one of the more traditionally innocent cornerstones of our industry – the humble Nintendo DS. After years of being praised across the national media for its family-friendly qualities, the newspaper’s Rosie Millard calls the console a toxic drug” in her first-person piece about her experience …
Read More »FDMX launches game ‘design’ competition with Sony Cambridge support
Visual arts competition challenges students to imagine next-next-gen
Read More »Nintendo success making kids’ market tougher, says THQ
President and CEO of THQ Brian Farrell has pointed the finger at Nintendo’s successful first party software for making the kids’ video games market extremely competitive”. In a Q4 earnings call with investors, Farrell cited Nintendo’s software success as a reason why THQ’s traditionally strong kids’ business did not meet …
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