Alexandre Do-o Almeida, product manager at Piepacker, talks about his changeable role, the need to be flexible and the need for a positive team dynamic
Read More »Final Boss: Talenthouse Media Foundry’s Mike Gamble
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Mike Gamble, head of strategy at Talenthouse Media Foundry.
Read More »Ins and Outs – January 2022’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP's January issue
Read More »Access All Areas – Highlighting the stumbles, sidesteps and giant leaps forward in accessibility
Welcome to the first of hopefully many articles that will highlight the stumbles, sidesteps and giant leaps forward in accessibility, written by experts in the field. (Except for this introductory piece by Richie Shoemaker, that is)
Read More »Debugging D&I: How to make flexibility work for your studio
Amiqus’ Liz Prince discusses how to make flexibility work for your studio
Read More »Aardvark Swift Spotlight: Nequinox – “It’s vitally important that our team knows that they’re part of an inclusive, equal and diverse culture.”
Aardvark Swift caught up with Matt Knott, development director at Nequinox, in the light of the studio’s recent successes, to discuss how the company has bolstered their continued growth, and where their upward trajectory will take them.
Read More »Final Boss: MAG Interactive’s Tone Brennan
Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Tone Brennan, Studio Manager at MAG Interactive Brighton.
Read More »Levelling Up: No More Robots’ Pip Hoskins
Pip Hoskins, marketing lead at No More Robots, talks about how passion and outlook can often mean more than having the right qualifications
Read More »The Diversity Framework: How EA is representing diverse voices in games.
Tülay McNally, director of inclusive design and product development at Electronic Arts, guides us through the work EA does to ensure its games remain accessible and representative of all its players. This article was created in collaboration with Electronic Arts.
Read More »Rising Star: Remote Control Productions’ Valerie Künst
Valerie Künst, executive assistant at remote control productions, talks about her start in games, adapting to life under COVID and her big ambitions for games
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