Also featuring Rovio, Cord Worldwide, Improbable, Cultist Simulator, and much more
Read More »Creative Assembly’s creative director Mike Simpson: ‘Designing a game is like designing a bridge’
Every month, the team at Creative Assembly helps us debunk some common development role myths
Read More »Team17’s Benjamin Ellis on biz dev: What skills does it take to search out the next big indie hit?
Cherry picked advice to help you reach the next level in your career
Read More »Iterating for better: ‘We need to raise awareness of unconscious bias’ when recruiting
The way you write job ads will have a significant impact on whether or not women will apply for the positions
Read More »Nominations open for the MCV Women in Games Awards 2019
There are ten categories in this year’s awards
Read More »Katie Clarke: ‘If you let the passion drive you into action, you’ll be surprised how far you can go’
Sold Out's project manager on the importance of having a proactive nature and how you should not fear rejection
Read More »The sounds of… Olivier Derivière
Every month, we discuss the unique process of making music for video games
Read More »Ins and Outs – March 2019’s industry hires roundup
Highlights from the recent industry hires and moves
Read More »When We Made… Baldur’s Gate
We take a look behind the scenes at the development of 1998 classic Baldur’s Gate with Trent Oster, who discusses working in a team who hadn’t shipped a game before, being outsmarted by AI and building the game’s incredible cast – and yes, that includes talking Minsc and Boo’s dynamic
Read More »Stadia, POC in Play and Oculus headline MCV’s 30 Under 30 issue
Our April issue is out now and you can read it for free right here. In this issue, we finally reveal MCV’s 30 Under 30 2019 – if you can’t stand the suspense you can click here to see who made it to the list. We’d like to thank everyone …
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