Every month, we discuss the unique process of making music for video games. This month, we dive into the musical universe of Winifred Phillips.
Read More »“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
Read More »Sumo Digital’s Gary Dunn – “The industry continues to grow, providing more livelihoods for people to bring some joy to people’s lives”
Every month an industry leader wraps up MCV/Develop with their unique insight. In October, our Final Boss was Gary Dunn, managing director at Sumo Digital.
Read More »“The subs war arrives on mobile – but not how you think”: Sensor Tower’s Craig Chapple on subscription services
Craig Chapple is Mobile Insights Strategist, EMEA at mobile intelligence firm Sensor Tower and was previously Senior Editor at PocketGamer.biz.
Read More »Iterating for Better: “20 per cent of parents actually feel better prepared for a busy work life after having kids”
This month, MCV/DEVELOP looks into the struggles of juggling a work/life balance as a parent, and the surprisingly positive effects of being a working parent
Read More »“It’s important to recognise your lack of knowledge” – Creative Assembly’s Stefan Aluttis on what makes a great development manager
The team at Creative Assembly debunks some common dev role myths. This month, Stefan Aluttis, development manager at Creative Assembly explains the mentality and skillset required to deliver a project successfully What makes a great development manager? Most in our industry will respond with “someone who gets the game shipped …
Read More »Marmalade Game Studio’s Cristina Mereuta on why talent trumps genre experience
"When you piece together a team of exceptional talent, and create the right environment for them to shine, that’s how great games are made."
Read More »Ins and Outs – November 2019’s industry hires roundup
Here are the highlights from the recent industry hires and moves, as published in MCV/DEVELOP’s November/December issue.
Read More »Aardvark Swift studio spotlight: Firesprite
Richard Wood, senior development manager, sat down with Aardvark Swift to talk about what makes Firesprite such a great studio to work for.
Read More »Double Eleven’s Jenny Wheatley: ‘You should take a chance on a studio that will give you the space to grow and learn.’
Taking a new opportunity in the industry can open a door to the job of your dreams. We catch up with a recent career mover at the start of their exciting new role through recruitment specialist Amiqus
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MCV/DEVELOP News, events, research and jobs from the games industry