Regulars

“It’s the idea that’s important, rather than who hatches the idea.” – Aardvark Swift Studio Spotlight: 10 Chambers Collective

red on transparent 1 “It’s the idea that’s important, rather than who hatches the idea.” – Aardvark Swift Studio Spotlight: 10 Chambers Collective

Springboarding from their successes on Payday 1&2, a small team formed 10 Chambers six years ago. With the momentum from their debut title, GTFO, the studio has ambitious plans of expansion and new title development.

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“Could we finally be looking at the last generation of dedicated gaming consoles?” – Mike Rouse, Antstream Arcade

Mike 2021 1 "Could we finally be looking at the last generation of dedicated gaming consoles?" – Mike Rouse, Antstream Arcade

With console hardware becoming more of a loss leader than ever, and streaming becoming ever more viable as a medium for gaming, could we finally be looking at the last generation of dedicated gaming consoles?

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Payload Studios’ Russ Clarke – “The guiding philosophy of Tentacle Zone is to think back to the challenges we faced, and ask ourselves how we can help new teams get over those hurdles.”

PayloadLogo Badge No Gradient scaled 1 Payload Studios' Russ Clarke – "The guiding philosophy of Tentacle Zone is to think back to the challenges we faced, and ask ourselves how we can help new teams get over those hurdles."

Every month an industry leader wraps up MCV/DEVELOP with their unique insight. This month, we talk to Russ Clarke Founder and CEO Payload Studios

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