Face-to-face meetings helped keep Far Cry 3's cross-continent development unified
Read More »The story of Far Cry 3’s international production
We discover how Massive worked with five other studios to develop one of 2012's highest-rated triple-A titles
Read More »Australian dev criticises restrictive ratings system
Developer calls for a switch to a no-fee ratings system
Read More »Decline in tax breaks forcing Canadian devs to relocate
Studios in western Canada can no longer support staff in face of high costs, dev suggests
Read More »GDC 13: EA: DRM had nothing to do with SimCity
EA Labels boss says concept was led by devs, but admits it could have been communicated better
Read More »GDC 13: Violent games lack creative ambition, says Spec Ops writer
Walt Williams admits he's surprised the shooter made it to market
Read More »GDC 13: Miyamoto toned down Starglider to create Star Fox
Dylan Cuthbert feels Miyamoto removed the 'cool' from the original concept
Read More »GDC 13: Ben Cousins on consoles: ‘It’s anarchy out there’
Advocate of mobile development is doubtful of next-gen consoles
Read More »Accountant turns spreadsheet into video game
Fantasy role-playing title works directly in MS Excel
Read More »GDC 13: PS4 takes on free-to-play with Blacklight
One of the system's first F2P titles is in development at Zombie Studios
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