Gruff-voiced Elias Toufexis may be the face of mankind’s future in Deus Ex, but he’s also a sign of things to come for studios. James Batchelor asks him why voice actors want to become increasingly involved in their character’s development
Read More »Heard About: Mirror’s Edge Catalyst
John Broomhall discusses the sound of Faith with EA DICE audio director James Slavin
Read More »Voices of reason: Improving vocal performances in your game
Quality voice performances are becoming the standard, rather than the exception, in games. Audio firms and actors tell James Batchelor how to make the most of your dialogue
Read More »Key Release: Fmod.io
Firelight Technologies has launched what it claims is the first sound library integrated in a professional-level audio tool, in the form of Fmod.io. CEO Brett Paterson runs through the news he hopes devs want to hear
Read More »Develop’s Top Tips: Audio design
Masters of soundscapes speak out on how to make your game’s audio music to players’ ears
Read More »Snake’s Tale: David Hayter on recognising actors, working with Kojima and plans for his own game
As the voice of Snake for more than a decade, David Hayter is one of the most iconic performers in games, as well as a successful Hollywood writer and director. With the career-defining franchise now behind him, we ask about moving from triple-A to the indie scene, the importance of contributing to characters, and what lies ahead
Read More »The Develop Post-Mortem: Device6
Simogo’s seminal mobile adventure garnered widespread acclaim with its audio-centric structure and stylish design. James Batchelor finds out more about the tech and creative decisions behind this mobile hit
Read More »Troy Baker: ‘Good games are worth more than money to voice actors’
Uncharted 4, Metal Gear Solid V and BioShock Infinite performer urges cash-strapped creators to ‘get creative’ about how to entice big-name actors to their project
Read More »Lend us your ears: The benefits of audio outsourcing
Audio outsourcers may seem like another service devs have to splash out on, but it’s more akin to bringing in extra – and specialised – staff
Read More »Sound Thinking: CDPR, Supermassive, DICE and Coldwood reveal how to perfect your audio design
Often considered as inferior to visual flair by developers, quality audio design is just as important to delivering an engaging virtual experience. We ask aural authorities for their advice
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