Steve Parker details Side's recent audio work on Crysis 3 and what you can learn from it
Read More »Jagex and OM on adapting to VO
Consider voice acting from the design stage, advises RuneScape studio Jagex and audio outfit OM
Read More »AUDIO SPECIAL: Adding voices to RuneScape
Jagex and OM on how to meet the daunting task of voicing an MMO
Read More »AUDIO SPECIAL: Wwise words
Freelance audio director and former BioWare sound man Simon Pressey explores what Wwise brought to the Mass Effect universe
Read More »AUDIO SPECIAL: Setting standards
PitStop's production director Nadeem Daya on why giving sound producers clear guidelines is more important than ever
Read More »Do audio libraries stifle creative freedom?
Soundrangers say the opposite is true, as Develop's Audio Special continues
Read More »AUDIO SPECIAL: Noise in the library
Soundrangers argues whether an audio library can allow for true creativity in games
Read More »Does generative audio still matter?
According to sound library producer and FMOD Studio expert Stephan Schütze, it definitely does
Read More »AUDIO SPECIAL: The generation game
Stephan Schütze looks at what modern generative audio methodologies offer games designers
Read More »Improve your game’s voice production workflow
Develop's Audio Special continues with advice from Side
Read More »
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