F2P Summit: Ionage developer Tim Wicksteed shares some mistakes he made when making his first free-to-play game
Read More »Monetisation ‘inseparable’ from player experience
F2P Summit: Graham McAllister presents a four layer model to improve monetisation in your free-to-play game
Read More »The four value components of free-to-play
F2P Summit: Cyberpsychologist Berni Good analyses the motivations behind in-game purchases
Read More »Game CEO delivering opening keynote at London Games Conference
Martyn Gibbs joins list of speakers from Twitter, PlayStation and Google
Read More »City Interactive snaps up ex-Rebellion and Guerrilla Games devs
Paul Robinson and Steve Hart head to Poland-based developer and publisher
Read More »Amazon opens new app store developer program
Qualifying Kindle Fire apps to receive promotional boost through 500,000 free mobile ad impressions
Read More »BBC plots to inspire next generation of coders
New initiative launching in 2015 designed to close tech skills gap and encourage children to pick up programming in schools
Read More »Former EA veteran Jean-Charles Gaudechon heads to CCP
Executive producer joins Shangahi studio to drive development on Dust 514
Read More »Credit-card sized computer Raspberry Pi shifts 1.75m units
One million devices manufactured in the UK
Read More »Gamesalad engine goes free for Amazon Kindle Fire developers
Tool suite features drag and drop integration with Amazon's in-app purchase and GameCircle APIs
Read More »
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