Leaving responsibility with devs is needed to improve openness, says Romain de Waubert
Read More »Community sourcing: Creating Endless Space
How Amplitude opened up the development of its debut title to its players
Read More »Resident Evil creator reveals The Evil Within
Survival horror to be first title from Shinji Mikami's studio Tango Gameworks
Read More »Donya Labs launches Simplygon 5.0
Latest release features vertex reposition and improvements to SDK's plug-ins and GUI
Read More »The top five game job vacancies (19.04.13)
This week we look at jobs in user interface programming and design
Read More »Crytek UK designer heads to Kojima Japan
Jordan Amaro leaves Nottingham office to work on Metal Gear Solid V: The Phantom Pain
Read More »Molyneux issues warning to devs over IAP investigation
'We must be careful the OFT doesn't create a regime where devs don't want to develop for the UK'
Read More »Free-to-play games are like TV shows, says Molyneux
F2P titles reflect long-term engagement while console games are more akin to film
Read More »Native coding dev platform Leadwerks 3 goes live
Latest version features automatic asset conversion, support for Lua and improved AI
Read More »Capcom halves profit forecasts as development moves in-house
Publisher points to 'excessive' outsourcing as reason for decline in quality in some releases
Read More »
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