Just in time for devs looking to perfect their pitch before Interface tomorrow, independent developer and former head of strategic content at SCEE Shahid Ahmad reveals the best ways to secure that vital deal
Read More »Collaborative world-building tool Scene Fusion opens beta to Unity devs
Real-time platform-as-a-service allows multiple users to work on one scene at the same time
Read More »Konami producer Dave Cox reunites with Castlevania dev MercurySteam
Indie studio working on its “most ambitious game” to date
Read More »Ruffian breaks ties with Paradox, departs Hollowpoint
Crackdown 2 studio’s next game was originally revealed as part of Sony’s 2014 Gamescom lineup
Read More »From Deptford to the Cloud: Why Roll7 shifted to remote working
The OlliOlli studio's Simon Bennett shares the team's journey to cloud-based collaboration
Read More »Bravely Default creator Silicon teams with Last Story dev Mistwalker for new game
New IP suggested by Japanese partnership
Read More »New game engine aims to be ‘Google Docs for devs’
Cloud-based game development platform focuses on remote collaboration within the engine itself
Read More »GitHub releases new GitHub Desktop application
New software works across OS X and Windows for replaces previous, separate versions
Read More »Playtonic open to collaboration with Rare
Ex-employees keen to work with “good old mates down the road” again
Read More »BioWare dev calls for more transparency
More communication between developers means better games, says Manveer Heir
Read More »
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