Tag Archives: design

Heard About: Tethered

John Broomhall talks with composer and audio director Kenneth Young about creating integral aural innovations for Secret Sorcery’s charming VR title

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Halo Wars 2: Controlling the Battle

Sean Cleaver spoke to Creative Assembly’s Alistair Hope about Halo Wars 2’s new game modes and the reasoning behind keeping the original game’s control scheme

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Riot Games: Taking Play Seriously

For live games the design process never ends. Jem Alexander talks to Riot Games’ Design Director, Greg Street, about balancing and adding features to a game played by millions of players daily

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