Ubisoft Reflections' devs give advice to help candidates better prepare for interviews at the studio – and elsewhere in the industry
Read More »Is there a growing UK skills gap?
MCV talks to recruiters, both agency and in-house to see the skills the UK games industry is desperate for
Read More »Publishing reinvented: How Sega Europe had its best year yet
Sega is working closer than ever with its studios. We talk to MCV’s Person of the Year John Clark about community, acquisitions, incubation, leadership and the potential of Steam in China
Read More »A year in the GameMaker Studio
GameMaker Studio 2 has had a great first year. We speak to YoYo Games’ general manager, James Cox, about its success, its plans to bring forth a new generation of game developers, and where the engine goes from here
Read More »Monument Valley’s Ustwo: There’s more to mobile gaming than ‘tapping candy and opening loot boxes’
We catch up with head of studio Dan Gray, who talks about new IPs, the business models of mobile, the limitations of VR, and moving into publishing like-minded developers
Read More »Hellblade: Senua’s Sacrifice takes home five BAFTA awards
What Remains of Edith Finch crowned Best Game and A Night In The Woods given Best Narrative
Read More »How Splash Damage’s values turned the studio into a game development family
After the company's appearance on the Sunday Times 100 Best Companies to Work For list in 2018, we talk about how they keep their staff so happy
Read More »Hellblade Xbox One sales will pledge up to $50k donation to mental health charity
Title has been updated to make the most of Xbox One X too
Read More »Bossa’s Chet Faliszek announced as first Develop:Brighton keynote
Ex-Valve developer will discuss the future of AI in games
Read More »The Develop Awards 2018 are now open for nominations
Fancy bringing home a shiny trophy from sunny Brighton?
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