The £1.2m investment from the Mayor of London is due to generate over £35m for games businesses in the UK
Read More »Rainbow Six Siege director Remy: ‘I’d say we did almost open heart surgery on the game’
Ubisoft's Alexandre Remy reflects on Siege as it enters its third year of content
Read More »Capcom partners with Entertainment One on Street Fighter TV series
This new TV series will be made by the team behind 2014’s successful web series Street Fighter: Assassin's Fist
Read More »Team17 prepares for £200m stock market float
The Times reports that Nottingham- and Wakefield-based company will announce float in the next few days
Read More »Making the clutch: how Rainbow Six Siege made good
Two years on, it's hard to deny Rainbow Six Siege is a live game success story
Read More »The $199 Oculus Go is exactly what VR needs
Launched at GDC we go hands-on with the incredibly promising Oculus Go
Read More »Discoverability improvements are coming to Nintendo’s eShop
“Steps are being taken over the course of the year to improve the functionality in terms of discoverability and visibility”
Read More »‘We love a Farming Simulator as much as we love a Vampyr’: Focus on its ambitious 2018 line-up
We catch up with Focus CEO Cédric Lagarrigue to discuss the publisher’s evolution and how it both wants to nurture new talent and work with the biggest indie developers worldwide
Read More »Crytek releases Cryengine 5.5 alongside new royalties model
Developers now required to pay 5% of income above a certain threshold for games made in the engine
Read More »How do multiplayer shooters monetise in the era of the live game?
The annual shooter is on the way out, replaced by live games like Overwatch and Rainbow Six Siege. Faced with the development costs of keeping a game running forever, how do multiplayer shooters monetise? We investigate
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