Michael O’Kane of Level 91 Entertainment and and David Baxter of Boom Clap Play explain how they implemented Atmos into twin-stick racer Inertial Drift.
Read More »Dolby Atmos hits the racetrack in F1® 2020
Formula One has the most recognisable ‘soundtrack’ in sport. And for 2020 the team at Codemasters utilised Atmos to rethink the game’s 3D soundscape
Read More »Redefining audio for platformers: How Atmos propels Ori beyond the screen
Kristoffer Larson, senior sound supervisor at Formosa Group on the design intentions and decision-making that led them to create a spatial audio production for Ori and the Will of the Wisps.
Read More »Dolby: Add some Atmos-phere to your games at GDC
GDC 2018: MCV talks to Dolby about implementing Dolby Atmos in games
Read More »Learn how to add premium audio to your HTML5 projects
Intel Developer Blog: Dolby Digital Plus is included in every Intel-powered Windows 10 device, meaning every UWP apps can also take advantage of the technology
Read More »Wwise adds support for Dolby Atmos
Technology includes verticality in object-based audio design, as well as traditional horizontal surround sound
Read More »Made with Marmalade: Sounds easy
James Batchelor takes a look at how Marmalade works with audio experts to combine their leading tools
Read More »Rocksteady, Lionhead, Criterion and more heading to next Audience With
More than 20 studio signed up for tomorrow's event, limited spaces left
Read More »Learn Tearaway and Monument Valley’s sound design secrets
Media Molecule and Stafford Bawler speaking at Develop's An Audience With... Audio Game-Changers
Read More »Develop Awards winners share secrets at next Audience With
Audio-themed evening will reveal more about the sounds behind Monument Valley and Tearaway
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