Strategic expansion of casual games business
Read More »FIFA DLC makes $45m in two years
Electronic Arts has revealed its Ultimate Team DLC packs for FIFA have generated $45 million in the last two years. Ultimate Team enables consumers to assemble fantasy teams by purchasing footballer trading cards. It was introduced in FIFA 09, for which the trading card DLC packs brought in 15 million, …
Read More »EA: We want more studios to partner with
Yet the publisher is 'not dying for more acquisitions'
Read More »EA: Old Republic will have ten-year lifespan
Star Wars: The Old Republic has the potential to keep running for at least ten years. That’s according to Electronic Arts’ CFO Eric Brown, who also claims the BioWare-developed MMO won’t depend on the millions of subscribers engaged by titles such as World of Warcraft. Speaking at the UBS Annual …
Read More »EA: The non-connected games model is finished
Electronic Arts to trial new digital price-points and free-to-play models, Gibeau reveals
Read More »‘Social market bubble’ concerns raised
Rocketing value of social firms questioned by leading investors and industry players
Read More »EA on dev management: We inspire, not insist
Label president Gibeau says studio independence is key, though some game elements are mandatory
Read More »Riccitiello: Better games can beat COD
John Riccitiello has a plan to outsell Call of Duty: Make a better game. And make a better game again.” In an interview with Kotaku, the EA CEO said the publisher plans to develop and release a string of high-rated titles that will enable the firm to eventually dethrone Activision’s …
Read More »EAâ??s leap of faith
Can the publishing giant foster dev independence in a brutal market? We ask games label boss Frank Gibeau
Read More »EA Diaries: How we built MMA
How EA Tiburon modernised the fighting genre with ANT and Autodesk technology
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