Tag Archives: erik-johnson

"Core gamers follow games regardless of platform"

Core gamers largely don’t care about platforms when it comes to seeking out the best titles out there, according to XSEED. In fact, The Last Story publisher is banking on it; hoping their RPG’s US release on the long past its prime Wii console will hold true with the notion. …

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Playstation Mobile developers revealed including Sega and THQ

Sony has begun to peel the curtain back a bit more on its Playstation Mobile initiative, announcing a list of developers who have partnered up to bring content for the mobile content platform on Android and Vita devices. The list contains 46 Japanese studios, and 48 international studios including the …

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NPD: Kids play on consoles the most, tablet interest growing

The NPD Group has released its annual study on Kids and Consumer Electronics, revealing that while consoles and portable game systems still see the highest usage level from the demographic, tablets are very much on the rise. The study data comes from an online survey conducted from March 6-21 of …

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Valve registers Gamer Life: The Movie domains, reveal may be incoming

Valve appears to be prepping an announcement for an esports focused film documentary—an announcement that could very well arrive in the next 24 hours. LamdaGeneration reports that back in July the company registered two domain names for ‘gamerlifemovie.com’ and ‘gamerlifethemovie.com,’ with both domains receiving an update last week. It was …

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Daglow: American gamers don’t handle failure well

Industry vet Don Daglow believes Americans have trouble dealing with failure, specifically in regards to gaming. "The idea of failure has been dramatically reduced," he said during a panel at GDC Europe, noting that American students don’t ‘fail,’ but are instead ‘challenged.’ Daglow explains this concept comes from an education …

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Free-to-play games typically lose 70 per cent of initial user base

Former Empire: Total War designer Jan van der Crabben warns free-to-play developers to expect a 70 per cent drop in initial registered users. Crabben, speaking during a keynote at GDC Europe, emphasized that player retention is key for free-to-play titles to find any kind of success. Crabben went on to …

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Indie dev PerBlue reveals huge sales figures, sees Android passing iOS

Mobile developer Perblue has revealed staggering financial figures for their free-to-play MMO Parallel Kingdom, also declaring that Android is currently outpacing iOS in nearly every way. Perblue’s CEO Justin Beck spoke at GDC Europe on how his Madison studio of nine staff members started with just $20,000 in savings. In …

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Double Fine aiming to ditch work-for-hire projects, stay independent

Double Fine is looking to prove their crowdfunding success on Kickstarter was more than a flash in the pan for the studio. In an interview with VentureBeat, the developer describes its hope to maintain independence by continuing to look to crowdfunding and private investing as consistent methods for funding future …

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Nate Wells joins Naughty Dog following Irrational Games departure

Former Bioshock Infinite art director Nate Wells has revealed he’ll be joining Naughty Dog to apparently focus on their upcoming PS3-exclusive The Last of Us. "In this fall, and this is hard, In this fall, I’m taking my talents to South Beach"..wait..I mean #naughtydog and #thelastofus…can’t wait,” Wells announced on …

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Minecraft PC exceeds 7m copies sold, major 360 update in the works

Mojang’s smash hit Minecraft has eclipsed the 7m mark for units sold on its original platform alone. The PC sales figure is just the latest in a string of significant milestones for the title, which smashed XBLA records when it debuted on the 360 earlier this year. More than 7 …

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