Creating a free to play game is one thing, creating a mascot to boot is another. Shedworks Games creative director, Gregorios Kythreotis talks us through the development of Swing King and the Temple of Bling
Read More »Bethesda is working on a ‘bleeding-edge triple-A freemium game’
The terms ‘triple-A’ and ‘freemium’ still don’t often go hand-in-hand, but it looks like that’s a route Bethesda is intent on exploring. IGN reports that a job listing for Bethesda’s Montreal studio is advertising for a game performance manager… to join the team that is pushing the bleeding-edge AAA freemium …
Read More »Lessons learned from free-to-play
F2P Summit speakers share their experiences of the widely-used business model and explain why “it’s not a licence to print money”
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Read More »Melbourne indie The Voxel Agents delivers a Post-Mortem of Puzzle Retreat
The Voxel Agents launched with an early and wildly successful mobile arcade hit Train Conductor.
Read More »Freemium mobile games up 39% and full game downloads down 43% at EA
EA’s Q3 financials have revealed the extent to which the smartphone market has shifted from full price to freemium and microtransaction titles. Overall mobile grew 18 per cent to $120m for EA for the quarter ending June 30th, with smartphone and tablets accounting for 90 per cent of that. Within …
Read More »Sony’s commitment to free-to-play may be a masterstroke
Chris Wright, CTO at analytics firm DeltaDNA, explains why embracing freemium games could propel PlayStation ahead of Xbox
Read More »E3 2014: “Free-to-play will explode on PlayStation”
Platform holder "committed" to making its devices a viable market for freemium devs
Read More »Premium pricing will survive but console F2P important for new IP
Free games are not a threat to triple-A console releases. That’s according to experts from the biggest free-to-play companies. Execs at CCP and Wargaming dismiss the idea that all games in the future will be free, but tell MCV that free-to-play is a great way to break new IP. It …
Read More »Amazon: Get gamers playing more often, not longer, to succeed in free-to-play
F2P Summit: More than a third of paid players still spend after one month in top grossing apps
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