InnoGames’ Thomas Flyvholm Pilgaard discusses the key skills needed for his role game design
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Dong Nguyen working on three new titles
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Danish indie Megafuzz discusses Spoiler Alert, a love letter to classic platformers that you play in reverse
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Everyplay evangelist Oscar Clark discusses whether free-to-play is generating a golden age of game design
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Techland’s Adrian Sikora discusses the key skills needed for his role in level design and narrative
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FuturLab’s Kirsty Rigden discusses the key skills needed for her role in game design
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Supermassive’s Kalev Tait discusses the key skills needed for his role in game design
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Players and developers given insight into the metrics of victory
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Develop gathers advice from some of the industry's most experienced in team management
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Jagex's Jim Sweatman offers advice on how to land a job in designing games
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