Over 50 per cent of its students have found employment in the industry
Read More »‘Games are about what you cut, not what’s included’
'Ideas are easy. Everybody in the industry has more ideas than they could fit in', says Warren Spector
Read More »Games built by computers
It's true: AI systems are now designing their own games
Read More »Blitz opens doors to aspiring developers
Dates arranged for studio visit
Read More »The art of feature-lead game design
Creative Assembly creative director Mike Simpson shares advice from Total War's design process
Read More »Blow: ‘Braid designed itself’
GDC Europe: The celebrated indie developer presents a challenging new understanding of game design
Read More »Game Connection opens call for speakers
Submissions for workshops and presentations now accepted for 2011 event
Read More »Ed Fries: Working under constraint is the future
MIGS 2010: Imposed creative restrictions could save the industry from boring games, claims Xbox co-creator
Read More »“In the indie world, limitation breeds inspiration”
Stewart Hogarth on building games with backs to the walls
Read More »â??Copying other games kills progress stone deadâ?
SpiltMilkStudios' Andrew Smith on why we should follow Rez's example
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