"I have joined Google as VP!"
Read More »Tencent posts $2.7 billion profit for Q3 driven primarily by gaming
A 61 per cent year-on-year growth in revenue has been down to mobile and PC games, along with sales and advertising
Read More »Could gaming help a struggling Snapchat?
Tencent revealed during it's investment announcement that games and ad sales are areas Snap Inc could explore
Read More »Why E3 shows that games shouldn’t be a technology leader
The dust has now settled on E3 and deltaDNA CEO, Mark Robinson, responds to our opinion piece on VR at the show
Read More »Console Quality Gaming on Mobile
Mobile technology provider ARM tells Develop their five principles on providing console quality games on a mobile platform
Read More »Is VR and AR in the social casino industry a reality?
In this guest blog from KamaGames, the gaming team look at the impact of VR and AR in the online casino space
Read More »FIFA YouTuber NepentheZ could face gambling prosecution
A popular FIFA YouTuber could become the first big streaming star to face prosecution for promoting gambling on his channel. The BBC reports that NepentheZ, whose real name is Craig Douglas, promoted the gambling of FIFA coins via a site called FUTgalaxy. The Gambling Commission has raised a legal case …
Read More »Rakuten.co.uk faces closure
Updated: Rakuten.co.uk may be closed by the end of August, the marketplace has told sellers. The retail marketplace, which was formed in 2014 after Rakuten acquired Play.com, informed those that utilise the service that they are talking to employees about the closure of the entire operation and the Cambridge office. …
Read More »Women in Games Awards: The Top 30 revealed
The Top 30 Women in Games are today announced, with the spotlight being shone on the most influential and inspirational female professionals from across the whole of the UK industry. The Top 30 – voted for by a panel of leading industry executives will be honoured at an awards ceremony …
Read More »Nearly half of all mobile game spend comes from just 0.19% of users
Here’s a number that will send chills through the minds of mobile game makers. VentureBeat reports that new data from Swrve suggests that 48 per cent of all mobile games revenue comes from a tiny, tiny fraction of the user base – just 0.19 per cent. If correct, it emphasis …
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