Downloads rose to 578 per second in February 2016
Read More »AMD shows off wireless all-in-one VR headset
Newcomer to increasingly popular sector puts the processing power inside the headset, doing away with two of VR’s main gripes
Read More »‘Mobile spenders play at least four hours a day’
While players who won’t part with a penny average around 45 minutes daily, adds former Playdom creative director Eric Todd
Read More »Practical Magic, Fox and Ubisoft team up for VR Assassin’s Creed
Surprise – it’s based on the upcoming movie, rather than the games
Read More »Google to embed mobile game demos in search results
Platform holder to highlight titles made by smaller studios through Google Play Indie Corner initiative
Read More »Northern Ireland Developers at GDC
Come meet the Northern Ireland Developers at GDC and find out why Northern Ireland is a great place to make your game
Read More »Xsens adds mo-cap tech to Unreal Engine 4
Support for full-body motion-tracking suit MVN comes via partnership with animation tech firm IKinema
Read More »Countdown to GDC 2016: 19 essential survival tips
All 4 Games' head Colin MacDonald offers advise to those flying to San Francisco next week
Read More »History trip: A look back at 30 years of GDC
The world's most influential development event turns the big 3-0 this year. Meggan Scavio, GM of the Game Developers Conference events, tells Develop how the show has changed in the last three decades – and why it plans to stick around for the next three
Read More »Who’s at GDC 2016?: Exhibitors Guide
The GDC Expo is a veritable labyrinth of service firms and tools providers – but don’t fret. Develop is on hand to help you find the best technology providers and potential partners
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