John Broomhall talks to composer Daniel Olsén about his work on Simogo's critically acclaimed iOS thriller
Read More »Heard About: The rolling beats of Forza 5
John Broomhall talks with Turn 10’s Nick Wiswell about making the racing game's fast cars roar
Read More »Heard About: Optimising audio for Transformers Universe
John Broomhall discusses the challenges of creating triple-A audio for MMOs with Jagex’s head of audio Stephen Lord
Read More »Heard About: Media Molecule’s Tearaway
John Broomhall talks with the developer's audio director and composer Kenny Young
Read More »Heard About: Battlefield 4
John Broomhall talks to audio director Ben Minto about DICE’s latest work
Read More »Heard About: Scoring Remember Me
John Broomhall talks to composer Olivier Deriviere about creating a new type of sound for Capcom's new sci-fi IP
Read More »Heard About: Making music at Microsoft Studios
Paul Lipson, music and audio director for Microsoft Studios, discusses making music for Xbox and its first-party games
Read More »Heard About: Artistic expression in game audio
Chanel Summers on the need to think beyond the notion that sounds are just assets
Read More »Heard About: Xbox One audio tech
John Broomhall quizzes Microsoft's Mark Yeend on Xbox One's audio potential
Read More »Heard About: Develop Conference 2013 audio preview
We highlight the audio track at this year's Brighton conference
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