Tag Archives: improbable

[Sponsored] How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers

For game designers, ‘finding the fun’ is a serious undertaking. In a competitive market, more fun equals more players, equals a thriving and happy community. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?

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