Tag Archives: improbable

[Sponsored] How experimenting with scale and simulation helped Midwinter Entertainment find the fun with Scavengers

For game designers, ‘finding the fun’ is a serious undertaking. In a competitive market, more fun equals more players, equals a thriving and happy community. The question is: how do you create a retentive, rewarding experience that gamers connect with and come back to, over and over again?

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Gaining observability over multiplayer games – “Out-of-the-box observability gives you the ability to know what’s going on, but more importantly what is going wrong.”

Would you like increased transparency over the state of the backend systems as you launch and scale? [This content was created with Improbable]

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