Ahead of the upcoming Interactive Futures event, we sat down with some of Leamington Spa's top studios
Read More »Building a British Ubisoft – CEO Dominic Wheatley on the Catalis Group’s ambitious plans for growth
“Did they send me a bunch of flowers or a thank you note? No. Not a fucking thing, those ungrateful bastards. Twelve million fucking Euros!”
Read More »“All of our games… will play up and down that family of devices” – Xbox’s Matt Booty ends the next-gen exclusive as we know it
We catch up with Matt Booty, head of Xbox Game Studios,
Read More »Virtuos Games on Liberating Assassin’s Creed from the PS Vita
Virtuos Games worked closely with Ubisoft to bring Assassin’s Creed 3: Liberation from its PS Vita origins and bring it to modern day consoles as part of Assassin’s Creed 3 Remastered.
Read More »[ICYMI] Building the future on pen and paper: CD Projekt Red on Cyberpunk 2077 and moving on from The Witcher
“We’ve stuck to as much of the original Cyberpunk 2020 as we can"
Read More »“I thought we were going to go out of business” – Sean Krankel on the development of Oxenfree
We take a look behind the scenes of Night School’s narrative adventure Oxenfree
Read More »“Even as a small company, we’ve always been fighting with the big guys” – Madfinger Games on monetisation, machine learning and Shadowgun War Games
The studio is perhaps best known for their work bringing first person shooters to mobile, in both the Shadowgun games as well as their zombie shooter franchise Dead Trigger.
Read More »“It doesn’t have to be a chore, you can create something truly innovative for the game, outside of the licence itself” – Vernon Vrolijk on Good Shepherd and John Wick Hex
Executing licensed games: John Wick style
Read More »Welcome to the X Games: The rise of external development
No modern triple-A game is created without the help of external developers. But the sector isn’t sitting still.
Read More »GameMaker at 20 – “Sometimes, something small and nameless is way more impressive than one of the big game titles”
MCV/DEVELOP takes a look at the remarkable history of GameMaker
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