Games such as The Swapper, MouseCraft and Titan Attacks won’t be released on Xbox One. That, developer Curve Digital says, is because of the parity clause imposed by Microsoft on indie devs which stipulates that games are released on Xbox One at the same time they arrive on other systems. …
Read More »Why indies probably shouldn’t make a multiplayer game
Dan Marshall offers advice on developing multiplayer games following his experience with Gun Monkeys
Read More »How Autodesk is equipping indies
Director of game solutions Frank Delise tells us a Steam version of Maya LT is just the start
Read More »Faceware of change: Facial mo-cap for indies
The Facial animation firm has conceived a new offering for indies and mobile teams. Peter Busch tells Develop what it delivers
Read More »Indies and virtual reality
Edward McNeill explains why VR can be a great platform for indie game developers
Read More »Making a multiplayer indie game: How Robocraft attracted 300,000 players
New UK studio Freejam explains the pitfalls of making an indie eSports game, and how it's avoiding them
Read More »Is self-publishing right for all Indies?
Debbie Bestwick explains why going it alone might be more damaging to your game than you think
Read More »Sony: Project Morpheus is an easier sell to indies than publishers
Despite Facebook’s entry into the virtual reality market doesn’t mean the sector won’t be led by indie developers. That’s according to Sony Studios boss Shuhei Yoshida, who told Polygon that pitching the idea of new tech to indies is proving more successful than trying to lure the big console publishers. …
Read More »Sony licenses 1,000 indie studios for PlayStation platforms
PlayStation’s self-publishing initiative has signed on more than 1,000 indie developers, Sony has announced. A new post on the Playstation US blog reveals the number, adding that more than 100 self-published titles are coming to PS4 this year. [PS4’s] amazing lineup is made possible by the development community, who have …
Read More »Bithell: A console release is a badge of honour
Thomas Was Alone and Volume developer Mike Bithell has said that getting his games released on consoles has made a big difference to his success. It’s really interesting, the credibility consoles still have. I think because PC is ‘the open platform’ and anyone can release a PC game,” he told …
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