Playmob’s Lee Hinds discusses the great fundraising work of video games firms from around the world
Read More »Unity Focus: Seeding the future
Mindfield Games discusses working with Unity and virtual reality for its debut title, Pollen
Read More »Unreal Diaries: Real-world rendering gets Unreal
Epic Games puts $60,000 towards a new design challenge that aims to explore the possibilities its widely-used engine affords for the realm of architectural visualisation
Read More »The future state: Creativity isn’t enough
VMC’s Kirstin Whittle on why indie developers need to think about more than development
Read More »Microsoft Spotlight: Making crime pay
Pixel Squad CEO Will Mallouk talks about funding, monetising and updating your game via the cloud
Read More »Publishing 3.0: Is Steam Early Access really a game changer?
Mastertronic's Andy Payne quizzes indie developers about their experiences with Valve's experimental platform
Read More »Discover how RISK was designed for All-in-One PCs
Intel Developer Blog: Key insights into how to get the best out of this form factor
Read More »An overview of the Unity Profiler for beginners
Analysing and optimising game performance in Unity
Read More »Preparing for Windows 10
James Batchelor look at how Marmalade has worked with Microsoft to introduce Windows 10 support to its popular tools
Read More »Getting started with Substance Designer
Video series helps new users get to grips with texturing tool
Read More »
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