Microsoft Spotlight: 3D expert David Rousset delivers a handy guide on how to build and understand physics
Read More »Made with Marmalade: Native speaker
Marmalade’s Ivan Beliy on why the cross-platform tool provider is now offering support for Google’s Native Client
Read More »Make a game with no experience – Part 3: Enemies and destruction
Guide for first-time developers using GameMaker: Studio
Read More »Publisher 3.0: Listen to the banned
Mastertronic's Andy Payne discusses why you should always listen to your community – especially when you think they're wrong
Read More »Made with Marmalade: Cut costs, not creativity
Devs discuss how cross-platform tools like Marmalade are not only better for their games, but for their business as well
Read More »Diaries From Alacrity Falmouth: No fruit without roots
Alacrity Falmouth student Chris Nobbs on building his own game studio, Polygrammatic
Read More »5 ways to optimise your code for Android
Intel Developer Blog: Tricks to make your code run faster
Read More »Stop games assets from walking out the door
Perforce's Mark Warren discusses the security threats - both internal and external - that games studios face
Read More »The future state: Everything has changed
VMC’s Kirstin Whittle discusses an ongoing shift that affects the role services like QA play in games development
Read More »How to use Photoshop Layer Styles like a boss
An advanced guide to using Layer Styles for your game
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