Increasing the number of global users playing your game is the best way to increase revenue. But does the localisation process need to be so damned tricky to manage?
Read More »Crossing over to the games industry
OPM's Nathan Adcock on how to increase your chances of getting a job in games
Read More »Raising awareness versus fundraising
Playmob’s Nick Taylor explains why charity partnerships are not just about raising money
Read More »Get a free IoT developer kit at Intel’s London hackathon
Intel Developer Blog: Breaking the myth of what hackathons are really like
Read More »Former EA exec Neil Young to open Evolve: Brighton
Industry veteran will discuss the changing mobile market and how devs can ensure their games make the most of these platforms
Read More »Math – What is it good for?
Guerilla Tea's Alex Zeitler on why current maths education is turning people away from the subject, and how you can get into programming without excelling at it
Read More »Don’t miss out: Games industry five-a-side contest returns next week
There's still time to get involved in MCV Games 5s on Thursday, May 21st
Read More »Creating a 3D hologram menu with Coherent UI, 3ds Max and UE4
Create a visually impressive user interface similar to that seen in The Division
Read More »Dying Light: A quick autopsy of our social media strategy
Techland's social and community manager Michal Napora discusses how his team spread the word about the studio's zombie smash hit
Read More »Publisher 3.0: When you dance with the devil
Mastertronic CEO Andy Payne offers advice on what to expect – and demand – from potential partnerships
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