With more and more games adopting a post-release maintenance system, having data about your playersâ?? experiences is more important than ever if you want to keep people involved. Ed Fear takes a look at the metrics tools availableâ?¦
Read More »Telltale: Doctor Who would be a dream licence
Adventure studio thinks Timelord 'would be really good for us'
Read More »Buzz coming to Home
Watch the video: Sonyâ??s online service bolstered by a virtual variant of Relentlessâ?? popular quiz game
Read More »Games industry services guide returns
Sourcebook '09 published in print and online on Friday July 10th
Read More »Midway to auction IP and studios
Company to auction its IP and studios following a court hearing to approve the $33m Warner Bros bid
Read More »Phil Harrison leaves Atari post
Shock move sees development stalwart take on non-exec role
Read More »Blizzard Euro office expands to 600 staff
Initial plan for the Ireland-based customer support centre was to create 100 jobs by 2010
Read More »Monster Invasion
Can the mind behind one of Japanâ??s most popular games replicate his success in the West? Monster Hunter creator Ryozo Tsujimoto speaks to Will Freemanâ?¦
Read More »Firefly developing â??the worldâ??s first castle-based MMOâ?
UK based independent continuing the Stronghold series online, project to be self-funded
Read More »Namco Bandai licenses Infernal Engine
Development team at Red Fly Studio to use the engine for its upcoming Wii cooking game
Read More »
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