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Read More »Recruiter Hot Seat: Ubisoft Reflections
Reflections' Olga Bugheanu on how to get a job at the Newcastle-based studio
Read More »How to write a useful game design document
Strike Gamelabs' Ella Romanos on making a practical design document for your game
Read More »Monetise your HTML5 apps more easily with the new Intel XDK
Intel Developer Blog: A free tool to help you manage the development process
Read More »Maintaining presence – Virtual reality developers’ responsibilities
Preloaded's Katie Goode discusses how we have to treat players in virtual reality and what that means for game design
Read More »Tracking the metrics that matter in social and mobile gaming
Plarium's Oren Todoros offers a rundown of the analytics that matter
Read More »Six steps to making a successful simulation game
Using the Train Simulator series as a case study, Dovetail’s Rob O’Farrell details how to make a simulator
Read More »Will gamers see a fairer digital future?
’The future is not set. There is no fate but what we make for ourselves,’ quotes Alex Ward
Read More »Crytek’s CEO opens up on unpaid staff and financial woes
Cevat Yerli claims delayed payments ensured company's survival
Read More »Mastertronic’s Andy Payne on surviving insolvency
Publisher's CEO discusses the company's deal with creditors and a tough year for the firm
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