This month: UE3 powers a new animated series inspired by Brothers in Arms, and Capcom signs up for its second UE3 licenceâ?¦
Read More »Gamebryo gaining ground
Emergent celebrates success as it sees over 330 products being developed with engine
Read More »Grand Theft Auteur – Part 1
As co-founder/president of Rockstar Games, Sam Houser is â?? along with brother and creative VP Dan â?? the guiding light for studios which have had a huge impact on the games industry. Our Q&A with him kicks off a series of Develop Awards 2008 winner profilesâ?¦
Read More »AMD unveils ‘Cinema 2.0’
New tech to offer unparalleled human likeness in real-time
Read More »Autodesk’s product upgrade steamroller powers on
Toxik goes 2009 while ImageModeler makes its first showing in the Autodesk fold
Read More »A viewpoint from Nvidia on Larrabee
Nvidia has issued to the press a statement it hopes will raise questions amongst the minds of developers about the claims Intel is making about its new Larrabee processor. Here, we reproduce the full - and of course subjective - statementâ?¦
Read More »Image Metrics’ tech available to third-parties
Facial motion capture solution can now be integrated into internal pipelines
Read More »Autodesk’s Animation Academy adds Mudbox and MotionBuilder
Secondary school teaching package to contain sculpting and animation apps for the first time
Read More »The latest Intel
With Siggraph taking place in Los Angeles, graphics processing is once again a hot topic amongst developers. Intel is of course one voice in the fray, pushing its new codenamed-Larrabee GPU. We spoke to Aaron Coday, manager of the EMEA visual computing groupâ?¦
Read More »Autodesk rolls out product updates
Maya and MotionBuilder's 2009 versions detailed
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