New DICE action game shuns internal tech for Epic's engine
Read More »Ubisoft to publish Indie Game Festival finalist
Protothea to launch on Nintendo's new WiiWare service
Read More »Huddersfield student develops game for the blind
XNA-based game uses sound to portray game elements
Read More »FDMX launches game ‘design’ competition with Sony Cambridge support
Visual arts competition challenges students to imagine next-next-gen
Read More »‘Being online is a smarter way to make games,’ says GarageGames
Releasing early and continually evolving is the way for new concepts to grow
Read More »‘Action Adventure: Part 2
You work on a game for one, two years; ship time comes and it's out of your hands. But the online model - releasing early and evolving based on feedback - could have a place in our industry, say GarageGames CEO Josh Williams and GG Networks general manager Andy Yang...
Read More »New game design curriculum developed
Applied Ideas course covers art-to-engine pipeline
Read More »‘Core gamers aren’t being served,’ say InstantAction chiefs
GarageGames aims to divorce 'casual gaming' from 'web gaming' with new hardcore-focused community
Read More »Avalon Style chooses UE3
Russian studio to use engine for upcoming 4x4 game
Read More »‘Action Adventure: Part 1
GarageGames' post-takeover decision to launch a online game portal featuring fully-fledged 3D games in-browser may have seemed a tangental venture for the previously tech-focused company. Not so, says CEO Josh Williams and GG Networks general manager Andy Yang: just as always, it's all about empowering small developers...
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