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Read More »Is automation really the future of game QA?
Automation has been heralded as one of the greatest leaps forward in QA, but is it really all it’s cracked up to be?
Read More »Getting started with HTML5
Intel Developer Blog: Softtalkblog shares tools and tutorials to get started with HTML5 game development
Read More »Continuous delivery: just a buzz phrase?
Mark Warren, Perforce Software's marketing director for Europe, discusses how to bring games to market more quickly
Read More »Abusing your comfort zone
Dlala Studios' Craig Thomas discusses
Read More »Getting started with #IoT apps – online resources for devs
Intel Developer Blog: Softtalkblog offers tutorials for those experimenting with the Internet of Things
Read More »Case Study: How Modo made Monkey Slam a mobile hit
The Foundry looks at how Mad Atom Games used Modo to carve out its niche with iOS games such as Monkey Slam and CSR Classics
Read More »Dos and Don’ts for lauching games in BRIC markets
Glispa's Tim Nilsson offers tips on breaking into Brazil, Russia, India and China
Read More »Getting funding for your game
Ella Romanos looks at three options to finance your project
Read More »Publishers: who needs them?
Publisher 3.0: In his new regular column, Mastertronic CEO and AppyNation founding partner Andy Payne describes
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