Andrew Bean and Simon Doyle analyse issues such as scale, in-game UIs and simulation sickness
Read More »The brain loves VR
The psychological and emotional adaptation of the mind to virtual reality
Read More »Getting student access to virtual reality tech
Indie developer Daniel Nyberg looks at how students can start learning to develop for VR now
Read More »Indies and virtual reality
Edward McNeill explains why VR can be a great platform for indie game developers
Read More »All jokes aside – Real and not-so-real developer news from early April
Intel Developer Blog: Softtalkblog looks at the Intel System Studio, a comprehensive tool suite for app developers on the latest mobile devices
Read More »Components of the Rift: Designing for Oculus
Makemedia discusses how it made a racing game for the virtual reality headset
Read More »The VR Dream and overcoming game dev hurdles
Hypersloth co-founder Ashley Stancill on working with UDK to develop Dream for Oculus
Read More »Heard About: Optimising audio for Transformers Universe
John Broomhall discusses the challenges of creating triple-A audio for MMOs with Jagex’s head of audio Stephen Lord
Read More »Unreal Diaries – Brothers: A Tale of Two Sons
How Starbreeze weaved an epic story with its critically-acclaimed title
Read More »The computer games tax breaks saga: How it all began
Rude ministers, increasing competition from Canada and a clueless government: TIGA founder Fred Hasson reveals the origins of the UK's fight for video games tax credits
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