Matchmaking and community technology to be integrated into Unreal Engine 3
Read More »Illusion Softworks signs to D3Publisher
Original next-gen IP set for 2008 release
Read More »Emergent signs deal with Winking Entertainment
Chinese MMO developer to use Gamebryo for upcoming titles
Read More »Wideload opens splinter firm
Stubbs the Zombie creator opens up a casual development arm
Read More »Ubisoft signs up Left Field Productions
Excitebike 64 developer to produce Nitrobike for Wii
Read More »Animazoo opens Second Life shop
Mo-cap company offering new animations for Second Life avatars
Read More »Heard About: Heavenly Sword
In our monthly look behind the scenes on the audio production of a recently released or upcoming game, John Broomhall speaks to Ninja Theory's Tom Colvin and SCEE's Garry Taylor about the making of music and sound FX in Heavenly Swordâ?¦
Read More »New Wwise licensing model for smaller titles
Audio middleware now available for XBLA, PSN, WiiWare games
Read More »Bartlett: â??Developers donâ??t plan enough for advertisingâ??
IGA co-founder talks scheduling and player-centric in-game ads
Read More »Commercial break-through
In-game advertising may be a dirty word to some; something that cheapens the experience and irritates players. But that's not the case, IGA Worldwide's Ed Bartlett tells Develop: advertising is a co-operative process, and it could just be a way to finance the development of your title...
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