Extreme sports titles were a regular feature of turn-of-the-millennium gaming. Alongside the likes of Tony Hawk’s Skateboarding and Dave Mirra’s BMX, there sat snowboarding titles such as Amped, 1080 and, of course, SSX. EA returned to the latter franchise in 2012 but the genre has seen little activity of late. …
Read More »Atlus talks Persona 5 and the declining Japanese console market
Giant publisher and developer Atlus is behind some of the biggest titles coming out of Japan at present. With a strong performance from titles such as Persona 5, Atlus boss Naoto Hiraoka chalks 2016 up as a win: 2016 has been a great year for Atlus,” he says. Though we’ve …
Read More »Google dreams big on VR
After toying with virtual reality with its Cardboard project, tech giant Google has finally launched a ‘proper’ virtual reality platform: Daydream. Announced at the company’s annual IO event, Daydream is a phone-based VR platform, much like the Samsung Gear VR. Unlike Gear, which only works with some Samsung phones, the …
Read More »GAME’s COO Guy Lister talks Black Friday
MCV speaks to GAME COO Guy Lister about how the High Street firm is approaching Black Friday this year and how the sales event has affected retail What are your expectations of Black Friday 2016? We’re expecting to see more retailers extend discounts over a longer period around Black Friday. …
Read More »What’s next for Pokémon Go? Niantic on its blockbuster year
To say that Niantic’s first year as an independent company was special would be massively underselling it. In October 2015, the firm spun itself out from tech giant Google, where it had been run as one of the company’s start-ups. The following July, Niantic released Pokmon Go. The title brought …
Read More »MCV Insider’s Guide: Amiqus
Amiqus business manager Liz Prince talks about how the evolution of the industry has impacted recruitment. Tell us about your company. We started Amiqus in 2000, to take our love of the games industry and combine it with our experience in recruitment to help more people find the right job, …
Read More »Kiz Studios on toys, mobile and free-to-play
Back in 2007, the team that would become Kiz Studios had a crazy idea. The developers wanted to merge the disparate sectors of physical toys and video games. Sound familiar? It should, as the studio was somewhat ahead of the curve in the toys-to-life format, which has seen players such …
Read More »Dovetail on its multi-million pound investment, Dovetail Live and the state of the sim market
We catch up with Dovetail Games CEO Paul Jackson and COO Jon Rissik to find out about its recent investment, its plans for the Dovetail Live platform and the state of the simulation market. You recently secured a multi-million pound investment from UK finance house Alcuin Capital Partners. What do …
Read More »Ubisoft on its follow-up to 2014’s smash hit Watch Dogs
When the original Watch Dogs hit shelves in May 2014, the reception was something of a mixed bag. On the one hand, it was a big seller, becoming the fastest-selling new IP at the time, going on to sell well over a million units in the UK alone. But many …
Read More »MCV Insider’s Guide: Core Design Studios
Core Design Studios CEO Troy Horton talks about the increasing quality of the assets required by developers. Tell us about your company. We provide art production services to the game and movie industries. We are not developers ourselves, although game development is our original background. Our team has produced art …
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