Tag Archives: iphone

Anomalous Interactive launch Slingshot Justice for iOS

Anomalous Interactive, an indie developer from Melbourne, has announced the release of its first game: Slingshot Justice. The title is a point and click arcade shooter which sees a schoolyard vigilante doling out comeuppance to local bullies, and retails on the App Store for $0.99. Ryan Keable, co-founder of Anomalous, …

Read More »

App Store game prices rise

Apple has upped the cost of games and other downloads on the App Store platform. Prices for apps increased in several countries – including the UK – and dropped in others. Games like Angry Birds which were previously 59p now cost 69p, while 1.19 apps have become 1.49. Apple reportedly …

Read More »

The Voxel Agents announces sales of Train Conductor series

Train Conductor and Train Conductor 2: USA have been hugely successful titles for freshman indie developer The Voxel Agents, just passing half a million paid sales and counting. Speaking exclusively to MCV Pacific, the developer has confirmed that the series currently averages 25’000 plays per day on iOS platforms, and …

Read More »

Former Irrational developers announce Epoch

One of Australia’s newest developers, Uppercut Games, has announced its first title ‘Epoch’ for iPhone 3GS and iPad 1 and up. Epoch is an action-combat game which sees players taking control of a robot in a post-apocalyptic wasteland, and the focus is on cover-based shooting mechanics. The game will use …

Read More »

Origin on iOS mirrors Xbox Live feature set

Publisher EA has for the first time detailed exactly how its freshly launched content portal Origin will work on iOS. The system bears more than a passing resemblance to Microsoft’s Xbox Live. And it won’t support Apple’s Game Centre wither, with EA clearly hoping to forge its own network of …

Read More »

Firemint Studios pushes into core gaming

Flight Control has been the #1 paid iPhone app in at least 20 countries and is one of the largest success stories on the platform due to its casual appeal. The game sold 4.8 million units across iPhone, iPad and Mac OSX. As a result, Firemint has grown to be …

Read More »