Northern games chain in trouble after supplier credit limits are reduced
Read More »Adam Martin: ‘The most valuable thing about teamwork is for students to learn how to negotiate and get on with each other’
Adam Martin, the course leader for BA (Hons) Computer Games Design at the University of South Wales, talks games
Read More »Bethesda announces Roy Campbell as new UK managing director
Campbell has been consulting for Bethesda for the past year
Read More »Mike Bithell: ‘Putting all your eggs in one basket can absolutely go wrong’
Bithell reflects on Thomas Was Alone's success, Bithell Shorts and why you probably shouldn't spend your last £1k going to GDC
Read More »Rainbow Six Siege director Remy: ‘I’d say we did almost open heart surgery on the game’
Ubisoft's Alexandre Remy reflects on Siege as it enters its third year of content
Read More »Sea of Thieves takes no.1 spot as four new games hit the Top Ten
Big sails for Rare's piratical adventure
Read More »Making the clutch: how Rainbow Six Siege made good
Two years on, it's hard to deny Rainbow Six Siege is a live game success story
Read More »Xbox, Blizzard, Riot and more come together to form Fair Play Alliance to battle player toxicity
"We envision a world where games are free of harassment, discrimination, and abuse, and where players can express themselves through play."
Read More »Steam made $4.3b in game sales in 2017, 50% from top 100 games
SteamSpy estimates say 0.5% of Steam's 21,000 games generated 50% of its game sales revenue
Read More »How do multiplayer shooters monetise in the era of the live game?
The annual shooter is on the way out, replaced by live games like Overwatch and Rainbow Six Siege. Faced with the development costs of keeping a game running forever, how do multiplayer shooters monetise? We investigate
Read More »
MCV/DEVELOP News, events, research and jobs from the games industry