Ubisoft CEO Yves Guillemot wants to disrupt the games industry at every turn. Financial gain is an important goal, sure, but it’s the creative freedom and experimentation that interests him more. Jem Alexander finds out how a diverse, free environment makes Ubisoft one of the most creative developers on the planet
Read More »Opinion: Social Life
Nintendo is closing down another of its social experiments, Miiverse. It’s the latest in a long history of abandoned social functions in both home console and handhelds. Jem Alexander ponders whether any social gimmicks can cross console generations and, if so, which
Read More »Interview: Paul Porter, Sumo Digital
Jem Alexander gets an inside look at Sumo Digital and asks COO, Paul Porter, how the multi studio developer balances work for hire with creating its own IPs
Read More »Developing Beyond: The Finalists
Epic Games’ Developing Beyond competition has now entered its final phase and the final three games have been chosen. Jem Alexander speaks to the finalists to find out how the process has been, and discover what it’s like to collaborate with a scientific researcher on their projects
Read More »Interview: Moss – A Whole New World
Working on blockbuster games like Destiny and Halo may be a dream of many, but for co-founder of Polyarc, Chris Alderson, the freedom to create his own visions is more important. Jem Alexander talks to him about the creation of Moss, a VR title about developing a bond between the player and the protagonist
Read More »GameMaker Studio 2: Educating Gamemakers
GameMaker Studio 2 is finally coming to Mac. Jem Alexander speaks to Russell Kay and James Cox of YoYo Games to find out more about the plans for the popular 2D engine and its educational legcay
Read More »Interview: A decade of Voofoo
Jem Alexander speaks with marketing and PR manager, Sean Walsh on VooFoo Studio’s tenth birthday
Read More »Opinion: Market Crash
The only times that Crash Bandicoot isn’t top of the UK game retail charts is when it’s out of stock. Jem Alexander considers what this means for remasters vs fresh, modern games that don’t sell quite as well
Read More »Rebellion: Independence Day
Almost two and a half decades since setting up the studio, Rebellion remains fiercely independent and continues to grow on the back of its many successes. Jem Alexander speaks to CEO Jason Kingsley about making great games with no external shareholders
Read More »Interview: Life Will Be Strange
With a suite of in-house storytelling tools, Deck Nine Games is working on a prequel to one of its favourite titles. Jem Alexander speaks to co-game director Chris Floyd about what it’s like to create new ripples in the Life is Strange universe
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