How do you make sure your nostalgia-fueled game has a familiar feel, but still brings something new to the table? Jem Alexander speaks to the audio director and two composers on Yooka-Laylee to find out
Read More »Oculus Rift dropping $200; Robo Recall available now for free
Surprise VR game release includes full source code and mod support
Read More »Andy Serkis expanding Unreal Engine partnership [UPDATE]
Imaginati Studios working on new game project
Read More »Some Rogue One scenes shot using Unreal Engine 4
K-2SO droid rendered in real time using games tech, Pixar's USD format support added to UE4
Read More »David Gardner OBE is BAFTA’s first VP for games
New role cements the charity's dedication to games
Read More »Develop February: GDC issue
Print and digital editions out now, bumper 80-page issue looking forward to GDC
Read More »Setting up a studio
All studios start out small, but only one became Supermassive. Jem Alexander investigates the developer’s early days, how they compare to recently formed companies and what aspiring studio founders should know before they go about starting a business.
Read More »Tempestuous Tech
It’s unexpected to see a 400-year old play push the technological boundaries of live stage performance, but that’s exactly what the Royal Shakespeare Company has done with their latest production of The Tempest. Jem Alexander asks how games influenced the show.
Read More »Graduating to games
For graduates, the path into the games industry is a winding one. Jem Alexander seeks advice for students eager to find their fortune developing video games.
Read More »Motion CaptVRe
With recent improvements to hardware and software, plus an increasing emphasis on real-time, interactive performance capture, we could be on the precipice of a golden age for motion capture technology. Jem Alexander investigates recent progressions in mo-cap technologies
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