Automation has been heralded as one of the greatest leaps forward in QA, but is it really all it’s cracked up to be?
Read More »QA and localisation case study: Strike Suit Zero
Localize Direct on how it made sure Born Ready's space combat game was ready for international markets
Read More »Android fragmentation ‘an absolute nightmare’ for games
'It’s worse than PC in some ways,' claims Testronic's Chris Rowley
Read More »Rewriting the rules of QA in games
Develop asks the sector’s leading experts how a new era of QA is forming for a new generation
Read More »QA and localisation case study: The Elder Scrolls V: Skyrim
Synthesis discusses the how it took on the daunting localisation process for one of the biggest RPGs ever made
Read More »QA and localisation case study: Archangel
Universally Speaking discusses the testing and localisation process for the mobile game, and why it was important
Read More »Keywords Studios acquires game testing firm Babel Media
Deal comes less than a year after Keywords went public on London AIM
Read More »The challenges of localising MMOs for new territories
Ankama's Olivier Comte on the large undertaking of adapting a game to new countries and cultural tastes
Read More »QA firm Babel hiring 150 staff
Game testing outfit aims to house more than 550 employees by the summer
Read More »Outplay: South Korea a huge opportunity for UK devs
Scottish studio bursts into Asia market after big investment in localisation for Bubble Blaze
Read More »
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