‘There are tremendous operational challenges to integrating classic servers,’ says exec producer J. Allen Brack following closure of ‘vanilla’ server
Read More »CyberConnect2 to open Montreal studio, self-publish next game
‘I believe there are still many foreigners that would like to have a shot at Japanese-style creativity, says president and CEO Hiroshi Matsuyama
Read More »Second Life dev launches user-driven social VR platform Project Sansar
Linden Lab’s 3D world supports multiple headsets on PC and mobile, including the HTC Vive and Rift Oculus
Read More »HTC launches $100m Vive X VR accelerator
Hubs in San Francisco, Beijing and Taipei to offer help from experts, investment, mentorship and other support services
Read More »Nintendo NX will launch in March 2017, no appearance at E3
Platform holder confirms that next Legend of Zelda title has been in development for Wii U and console successor simultaneously, and will also launch next year
Read More »CryEngine to power VR-friendly film production tool
Film Engine is the next iteration of Crytek-created Cinebox platform
Read More »A fifth of the UK games industry is female, with 4% BAME
2015 Creative Skillset survey shows improvement in representation, but suggests there is much more to be done
Read More »CD Projekt Red making ‘drastic’ changes to dev tools for Cyberpunk 2077
‘The most important thing that’s happening at the moment is that the programmers are taking the feedback we gave them from working on The Witcher,’ says visual effects artist Jose Teixeira
Read More »Quantum Break actor details Remedy’s ‘Sweat Box’ method for photorealistic facial capture
‘It’s really, really detailed but part of that is you cannot move – at all,’ recalls X-Men performer Shawn Ashmore. ‘If you move during a take the data is ruined’
Read More »Game Connection Europe opens call for speakers
Event returning to Paris in late October
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