Copied art from 2013’s Black Flag in A Thief’s End teaser spotted by Ubisoft head of content
Read More »SNK Playmore forms Entertainment arm to revive old IP
Neo Geo creator’s catalogue includes more than 200 franchises, such as Metal Slug, King of Fighters, Fatal Fury and Samurai Shodown
Read More »After 26 years in development, Unreal World arrives this week
Move aside, Duke Nukem Forever – there’s a new contender for the longest-developed game of all time. Unreal World has finally come to Steam, after nearly three decades in development. That’s right – the sandbox RPG has been worked on for 26 years by a team of two people. Head …
Read More »Game in development for 26 years comes to Steam
Unreal World started life as a shareware ASCII RPG in 1990
Read More »‘Why is our game worth less than a Nickelback poster?’: Dev rebutes pricing criticism
‘If people are unwilling to pay a price commensurate with the labour involved in creating games like this, then fewer people will take those risks,’ says Brigador creator
Read More »Bethesda: We use internal game jams to create Fallout and Elder Scrolls DLC
'When we've finished our vertical slice preproduction build, we do one for a week then. We do another at the end, which is focused on mining ideas for DLC.'
Read More »Magic Fuel, studio formed by Maxis veterans, raises $2.4m investment
Chinese games firm Seasun stumps up cash for newly-founded mobile developer
Read More »Zynga to sell San Francisco HQ
Mobile studio acquired location in 2012 for $228 million, which could now be worth more than half a billion dollars
Read More »BioShock 2 design head joins Double Fine as lead Psychonauts 2 designer
Zak McClendon also worked on The Bureau: XCOM Declassified and Rock Band 4 during stints at 2K and Harmonix
Read More »‘Triple-A development is stagnant’, Warren Spector says
On the eve of hisreturnto full-time development, Warren Spector has issued a manifesto of sorts about the shape of triple-A game development. The Deus Ex, Epic Mickey and System Shock creator toldGamasutrathat coming up with more realistic character behaviours and allowing players to form their own narrative through emergent storytelling …
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