Tag Archives: MCV Newsletter Lead

CCP reloads its shooter ambitions – aims for London-developed title to be ‘genre defining’

Adrian Blunt CCP

It’s fair to say that there’s nothing new in CCP trying to make a successful shooter based in its immense, enduring and engaging Eve Online universe. First there was the PS3-era Dust 514 (which released to a mixed reception), then came Project Legion, and most recently Project Nova, which itself …

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“The future is bright for cloud gaming and our community of players and partners” – Stadia unveils 10 more games under its Stadia Makers programme

Stadia has unveiled the latest round of developers launching their games under the Stadia Makers program, with 10 new titles joining the platform.

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“We do things our own way, rightly or wrongly…” – Wired on last night’s Wired Direct, it’s new Black Label editions and 2021 slate

Wired Productions MD Leo Zullo talks on what makes the indie publisher different from the rest

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“We have a responsibility to think, at a leadership level, about how inclusive and welcoming our teams and games are.” – Debugging D&I with Rare

Amiqus’ Liz Prince speaks to Rare’s D&I Lead Veronica (Vee) Heath and Executive Producer Louise O’Connor about the importance that leadership teams play in diversity and inclusion strategies

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“Sound has always been the very last piece of the puzzle when it comes to post production” – Is sound design becoming more important during development?

EPOS

At a recent virtual event hosted by EPOS, a panel of audio experts looked to the future of their sector. We take a look at the state of audio in games

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