Tag Archives: MCV Newsletter

“If we released this game now, everyone would assume it was about the quarantine” – Why Kind Words is the perfect lockdown game

kind words

We take a look behind the scenes of Popcannibal’s BAFTA-winner, its surprisingly political beginnings and why it’s the perfect game for the current crisis with over 1.6 million messages sent to date

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“Our eighth birthday is in two months. And in that span, only one person has ever left the studio” – KO_OP’s Saleem Dabbous on running a co-operative studio

ko_op

What if employees had more power in the workplace? What if they had equal ownership of the company, able to help guide its future direction and profit from its success?

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[ICYMI] OFCOM’s Online Nation – who plays what and how much – and what we need to change to cater to everyone

Ofcom logo

OFCOM’s Online Nation report is a deep dive into the UK’s gaming habits and how they’ve evolved since 2015, during the era of the live service game: popular genres, spending patterns and exposure to toxic behaviour. We take a look at the results.

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