Tag Archives: MCV Newsletter

Surviving Project Zomboid: “It’s fair to say that Project Zomboid has lived and died and lived again largely thanks to its community.”

kNLAUwag Surviving Project Zomboid: "It’s fair to say that Project Zomboid has lived and died and lived again largely thanks to its community.”

Over more than ten years Project Zomboid has gone from being one of the unluckiest games in development to one of the longest. Richie Shoemaker picks the brains of Indie Stone co-founders Chris Simpson and Marina Siu-Chong to see what went right

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Aardvark Swift Spotlight: Dovetail Games

dovetail games Aardvark Swift Spotlight: Dovetail Games

Dovetail Games are the arbiters of the simulation space, pushing the limits of technical capacities and pulling the genre into the next generation of PC and console gaming. Their portfolio of train and fishing simulators are the cornerstones of the studio that innovate the genre with every iteration since their first Train Simulator was released back in 2009.

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Access All Areas: “I’ve since spoken to kids who believed that their poor hearing would hold them back in the industry. I can tell them now that it doesn’t – or, at least, shouldn’t”

Access All Areas 800px x 450px Access All Areas: "I’ve since spoken to kids who believed that their poor hearing would hold them back in the industry. I can tell them now that it doesn’t – or, at least, shouldn’t"

In the space of just a couple of years Nickie Harper-Williams has gone from games industry wannabe to becoming an established community manager, game accessibility advocate and Women In Games Award finalist. It’s been journey fraught with prejudice and setbacks

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Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals

Autistica sized Debugging D&I: Autistica on their Autistica Play initiative and what studios can do to welcome neurodiverse individuals

In this Autism Awareness Month, Liz Prince talks to Autistica’s Corporate Partnership Office about the organisation, its Autistica Play initiative and what studios can do to welcome neurodiverse individuals

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